Search found 39 matches
- Thu Jul 13, 2023 2:51 pm
- Forum: General Discussion
- Topic: Object is not being fully saved after upgrade to 3.5.5
- Replies: 3
- Views: 465
Re: Object is not being fully saved after upgrade to 3.5.5
Thanks Joel. Anything that you can think of the top of your head that might affect this? I reverted the update and it's saving as it was before (still having the " FormatException: Expected '{' or "null", found '[' " issue). I'm working on reproducing the issue but the problem is...
- Wed Jul 12, 2023 4:04 pm
- Forum: General Discussion
- Topic: Object is not being fully saved after upgrade to 3.5.5
- Replies: 3
- Views: 465
Object is not being fully saved after upgrade to 3.5.5
Hello! I was having an issue while loading with this FormatException: Expected '{' or "null", found '[' , so I looked to see if there was a new upgrade, and there was one so I upgraded. Now, I'm getting an issue where a specific class is not being serialized fully as it was before. I attac...
- Mon May 22, 2023 8:17 pm
- Forum: General Discussion
- Topic: Does save works with Localized String from Unity Localization?
- Replies: 3
- Views: 1109
Re: Does save works with Localized String from Unity Localization?
Sounds good Joel, thank you for creating the request. I ended up figuring out how to do it with a user type for my use case. This does a simple job of finding and assigning a LocalizedString to a variable, as that's as much as I need. Sharing here in case somebody needs this: namespace ES3Types { [U...
- Sat May 20, 2023 2:51 pm
- Forum: General Discussion
- Topic: Does save works with Localized String from Unity Localization?
- Replies: 3
- Views: 1109
Does save works with Localized String from Unity Localization?
Hello! I recently moved from I2 to Unity's Localization (Unity.Localization), and I use LocalizedString variables in some of the objects I save, however, I see that the LocalizedString is not being saved. Is is supported? And if not, do you have any plans in your roadmap to support it natively? Than...
- Mon May 02, 2022 3:36 pm
- Forum: General Discussion
- Topic: Failing to load List within a Dictionary<string, object>
- Replies: 4
- Views: 1618
Re: Failing to load List within a Dictionary<string, object>
Perfect! It worked out with the object wrapper. The Dictionary contains many other types so I cannot strictly type it, basically, I let a component save and load any information they want about themselves. Before I was defining the types, but it has been hard to scale. I created a generic wrapper wi...
- Sun May 01, 2022 5:07 pm
- Forum: General Discussion
- Topic: Failing to load List within a Dictionary<string, object>
- Replies: 4
- Views: 1618
Re: Failing to load List within a Dictionary<string, object>
I think I found the issue on what's going on on the save file, however, I'm not sure where the change would go on the code. So if I save the code above, I will get this on the SaveFile.es3 : "References" : { "__type" : "System.Collections.Generic.Dictionary`2[[System.String,...
- Sun May 01, 2022 4:31 pm
- Forum: General Discussion
- Topic: Failing to load List within a Dictionary<string, object>
- Replies: 4
- Views: 1618
Failing to load List within a Dictionary<string, object>
Hello! I started trying to save using generic objects, and when I'm saving a Dictionary<string, object> , and I'm adding a List as an object it fails as FormatException: Expected '{' or "null", found '['. . So far, I'm not having issues with any other type, but only Lists (I have not tried...
- Fri Mar 04, 2022 4:19 pm
- Forum: General Discussion
- Topic: Upgrading Unity Project - es3postprocessor crash
- Replies: 17
- Views: 4835
Re: Upgrading Unity Project - es3postprocessor crash
Awesome, sent! The workaround that I had from reading this was to remove the Rewired Manager, generate the References, and then add the Rw. Manager again.
- Fri Mar 04, 2022 1:43 am
- Forum: General Discussion
- Topic: Upgrading Unity Project - es3postprocessor crash
- Replies: 17
- Views: 4835
Re: Upgrading Unity Project - es3postprocessor crash
Thanks, send you a PM with the project. I've worked around it for now by just adding a "blacklisted references" to the ES3ReferenceMgr, that just checks if the objs is in this list and doesn't add it if it is. And Ell223, would you be able to share the snippet of code you added? It would ...
- Fri Mar 04, 2022 1:41 am
- Forum: General Discussion
- Topic: Upgrading Unity Project - es3postprocessor crash
- Replies: 17
- Views: 4835
Re: Upgrading Unity Project - es3postprocessor crash
Hello, I have the same problem where I'm manually refreshing the referencing and it crashes with "Unexpected mark stack overflow". I also have Rewired. Have you been able to confirm where is the issue coming from?