Search found 8 matches
- Tue Oct 18, 2022 11:42 pm
- Forum: General Discussion
- Topic: Autosave Prefab components won't stay checked
- Replies: 3
- Views: 631
Re: Autosave Prefab components won't stay checked
Hi Joel, I am currently using 3.4.2 which puts me a little behind (3.5.1) Before I upgrade 1) Is the correct way to upgrade just to install over the old version? 2) I have 8,600 prefabs and I don't want to lose all of my Autosave setup - does upgrading keep all of my work? 3) I finally got that one ...
- Tue Oct 18, 2022 1:02 am
- Forum: General Discussion
- Topic: Autosave Prefab components won't stay checked
- Replies: 3
- Views: 631
Autosave Prefab components won't stay checked
I have a particular prefab with the ES3 Prefab and ES3 Auto Save scripts attached. In auto save settings > prefabs I have three components checked: 1) Transform 2) Water System and 3) Box Collider. When I leave Unity and come back in the 2) Water System and 3) Box Collider are unchecked (see the att...
- Sat Apr 24, 2021 9:09 pm
- Forum: General Discussion
- Topic: Loading vs Instantiating Questions
- Replies: 3
- Views: 1405
Loading vs Instantiating Questions
Hi Joel, I have some questions about Loading vs Instantiating. I am using Unity 2020.3.5 LTS. 1) I’ve noticed that the Start() function will NOT run when an object is loaded but it WILL run when it is instantiated – Why is this and what is the recommended workaround if I need Start() to run when an ...
- Fri Apr 02, 2021 5:24 pm
- Forum: General Discussion
- Topic: Loading the same file twice
- Replies: 3
- Views: 968
Re: Loading the same file twice
That makes sense. So I am starting to destroy the objects, ES3 sees that they are still there and so doesn't load them. The frame ends and the objects are actually destroyed and so I end up with no objects in scene. Just to be clear, would I use your function like this? var foundSpawnedObjects = Fin...
- Fri Apr 02, 2021 4:28 pm
- Forum: General Discussion
- Topic: Loading the same file twice
- Replies: 3
- Views: 968
Loading the same file twice
Hi Joel, I am using ES3 to save and load prefabs that I spawn at runtime. When I load two different files, the objects from both files are now in the scene. I want the behavior that only the objects from the second file are in the scene. I am having trouble with this. My approach is to delete all ob...
- Sat Mar 27, 2021 2:22 pm
- Forum: General Discussion
- Topic: Batch Process prefab setup
- Replies: 2
- Views: 980
Re: Batch Process prefab setup
Message sent. Thanks.
- Sat Mar 27, 2021 1:22 am
- Forum: General Discussion
- Topic: Batch Process prefab setup
- Replies: 2
- Views: 980
Batch Process prefab setup
Hi Joel, I am using Easy Save Auto Save to save and load prefab instances. I have a level building game where the player can spawn from a very large list of prefabs (thousands). Its my understanding that I have to add a ES3 prefab component to each prefab. In addition in ES3 Settings, in the Prefab ...
- Sun Mar 21, 2021 7:50 pm
- Forum: General Discussion
- Topic: Where is ‘Enable Auto Save for this scene’?
- Replies: 1
- Views: 621
Where is ‘Enable Auto Save for this scene’?
Hi, I am on this page in your documentation: https://docs.moodkie.com/easy-save-3/es3-guides/auto-save-saving-without-code/ It says: Go to Window > Easy Save 3 > Auto Save and press ‘Enable Auto Save for this scene’. I am on the Auto Save tab and cannot find ‘Enable Auto Save for this scene’. I have...