Search found 4 matches
- Fri May 21, 2021 8:25 pm
- Forum: General Discussion
- Topic: Help Saving Between Scenes.
- Replies: 1
- Views: 554
Help Saving Between Scenes.
I am having issues saving persistent player data throughout scenes. private void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; if (ES3.KeyExists("playerManager")) { ES3.Load("playerManager"); } DontDestroyOnLoad(this.gameObject); } numFormat = n...
- Thu Mar 11, 2021 8:49 pm
- Forum: General Discussion
- Topic: Easy Save 3 With BigInteger
- Replies: 1
- Views: 681
Easy Save 3 With BigInteger
I'm using BigInteger in my idle game to handle huge numbers. It seems that the value of the biginteger is not being saved. Is there a way to support this?
Edit: I found the guide to manually add support to types. I'll be going through that.
Edit: I found the guide to manually add support to types. I'll be going through that.
- Thu Mar 11, 2021 7:38 pm
- Forum: General Discussion
- Topic: Issue with Easy Save 3 and Unity 2021.1.0b7
- Replies: 6
- Views: 1964
Re: Issue with Easy Save 3 and Unity 2021.1.0b7
Gotcha thanks for the quick reply.
- Thu Mar 11, 2021 4:47 am
- Forum: General Discussion
- Topic: Issue with Easy Save 3 and Unity 2021.1.0b7
- Replies: 6
- Views: 1964
Issue with Easy Save 3 and Unity 2021.1.0b7
Hey I recently bought Easy Save 3 and attempted to use it with my project. This is the error I get after importing it. System.NullReferenceException: Object reference not set to an instance of an object at UnityEngine.UIElements.BaseLiveReloadAssetTracker`1[T].StartTrackingAsset (T asset) [0x0002b] ...