Search found 26 matches
- Tue Feb 14, 2023 8:54 am
- Forum: General Discussion
- Topic: globalMipmapLimit not supported warning
- Replies: 1
- Views: 1751
globalMipmapLimit not supported warning
Hi, I imported ES3 into a Unity2022 project and got a warning regarding ES3Type_RenderTexture.cs and the fact that Texture.globalMipmapLimit is obsolete and one should use QualitySettings.globalTextureMipmapLimit or Mipmap Limit Groups instead. I don't think it's going to be an issue for my project ...
- Tue Jun 28, 2022 10:03 am
- Forum: General Discussion
- Topic: Save taking an unusual amount of time
- Replies: 1
- Views: 576
Save taking an unusual amount of time
Hi Joel, we noticed on one of our scenes that we had unusual lag when saving (using cache) and after doing some profiling we narrowed down the problem to an unholy amount of calls to Activator.CreateInstance in ES3Reflection.GetInstances Screenshot 2022-06-28 at 11.52.33.png We don't seem to have th...
- Mon Feb 14, 2022 5:19 pm
- Forum: General Discussion
- Topic: Null Key Error when merging two Refference Managers
- Replies: 1
- Views: 504
Null Key Error when merging two Refference Managers
Hi, I'm dealing with an issue that only happens on the build in my game and not in the Unity editor. We have a persistent scene that loads each level additively. The persistent scene itself has some stuff it needs to save, and so do the scenes we load. So we put a ReferenceManager on the persistent ...
- Mon Jan 17, 2022 5:43 pm
- Forum: General Discussion
- Topic: Calling "Optimize" at runtime
- Replies: 1
- Views: 572
Calling "Optimize" at runtime
Hello, my game has a persistent scene and each level is loaded additively, you can sometimes go back and forth between scenes, but there are some points where you can no longer go back. My Reference Manager is on my persistent scene, and it works perfectly fine, but as the game goes on, the number o...
- Mon Jan 17, 2022 5:35 pm
- Forum: General Discussion
- Topic: ES3 and addressables
- Replies: 1
- Views: 587
ES3 and addressables
Hey there, our project is using ES3 to save, amongst other things, Scriptable Object references using the ES3 API. We are going to have to turn those scriptable objects into addressables. I couldn't find anything specific about addressables in the documentation. Should everything work just exactly t...
- Wed Aug 25, 2021 4:47 pm
- Forum: General Discussion
- Topic: StoreCachedFile is not updating my file with expected values
- Replies: 5
- Views: 1333
Re: StoreCachedFile is not updating my file with expected values
Hey Joel, in testing out some stuff to make you a sample project, I an starting to realise I was understanding something backwards... when doing ES3.StoreCachedFile(saveFile); I thought that "saveFile" was the path to the file where I want to dump the cache. And that I could use just any f...
- Tue Aug 24, 2021 9:30 pm
- Forum: General Discussion
- Topic: StoreCachedFile is not updating my file with expected values
- Replies: 5
- Views: 1333
Re: StoreCachedFile is not updating my file with expected values
Hi, I do save my data into the cache, as per the documentation, I use ES3.Save(key, value, ES3Settings) I only save using ES3.Save(key, value, filePath) when I initially create the save file: - Create a savefile by saving some initial data in it - Load that savefile into the cache using ES3.CacheFil...
- Tue Aug 24, 2021 3:40 pm
- Forum: General Discussion
- Topic: StoreCachedFile is not updating my file with expected values
- Replies: 5
- Views: 1333
StoreCachedFile is not updating my file with expected values
Hi, I recently switched from purely saving and loading directly from files to using a cache file instead. Saving and loading values from the cache works perfectly fine, however when I call StoreCachedFile, the file is updated but doesn't contain any of the expected keys. When I create a new game I d...
- Mon Mar 01, 2021 9:41 pm
- Forum: General Discussion
- Topic: how to save to files in a sub folder?
- Replies: 4
- Views: 1290
Re: how to save to files in a sub folder?
Ok sorry about the confusion, been working hard all day and I'm a bit messed up.
Regarding the path problem, apparently the issue was in my use of System.IO.Path.pathSeparatorChar where I should have been using directorySeparatorChar instead
Regarding the path problem, apparently the issue was in my use of System.IO.Path.pathSeparatorChar where I should have been using directorySeparatorChar instead
- Mon Mar 01, 2021 9:22 pm
- Forum: General Discussion
- Topic: how to save to files in a sub folder?
- Replies: 4
- Views: 1290
Re: how to save to files in a sub folder?
Ok I had hoped the settings would have proven more useful for this purpose, but I guess I'll just save the file path string instead of putting it in a settings.
What about the autosave issue though? I can't pass a file path parameter to the save method of autosave.
What about the autosave issue though? I can't pass a file path parameter to the save method of autosave.