Search found 4 matches
- Tue Jan 31, 2023 11:33 pm
- Forum: General Discussion
- Topic: Multi-Scene Workflow
- Replies: 5
- Views: 1254
Re: Multi-Scene Workflow
I can absolutely create a sample file! I'll send it over once I have it setup for you.
- Tue Jan 31, 2023 2:50 am
- Forum: General Discussion
- Topic: Multi-Scene Workflow
- Replies: 5
- Views: 1254
Re: Multi-Scene Workflow
So I'll likely have to break down and create some custom code. But just for reference. I have two scenes that I loaded and setup using the auto save independently for each scene. When I load both scenes simultaneously the only scene that saves appears to be the scene manager defined active scene. Th...
- Sun Jan 29, 2023 7:13 am
- Forum: General Discussion
- Topic: Multi-Scene Workflow
- Replies: 5
- Views: 1254
Multi-Scene Workflow
Hello, I am working from a multiscene approach for my game. I have a semi-persistent scene that contains my player and a different scene that contains my NPCs. I want to be able to start the game and load a save data set for the player scene and a different save data set for the NPCs scene. So far I...
- Sun Feb 21, 2021 7:11 pm
- Forum: General Discussion
- Topic: User Interface Shifting
- Replies: 1
- Views: 747
User Interface Shifting
Okay bear with me I just bought this asset and so far it is fantastic. I am getting a strange thing though and I'm certain I'm missing a setting of some kind. I have a really simple prototype that has a few text boxes on a canvas and some prefabs that load at runtime. Whenever my scene loads the tex...