Search found 16 matches
- Mon May 16, 2022 7:17 pm
- Forum: General Discussion
- Topic: What is this odd behavior on scriptable objects? They don't save anymore.
- Replies: 7
- Views: 1917
Re: What is this odd behavior on scriptable objects? They don't save anymore.
Hi there, If you're able to create a cut-down version of your project which you can share with me I'm happy to debug it. Unfortunately without this it wouldn't be possible for me to understand what is happening as we've had no other reports of this. All the other Component attached to the Easy Save...
- Thu May 12, 2022 9:40 am
- Forum: General Discussion
- Topic: What is this odd behavior on scriptable objects? They don't save anymore.
- Replies: 7
- Views: 1917
Re: What is this odd behavior on scriptable objects? They don't save anymore.
Hi there, If you're able to create a cut-down version of your project which you can share with me I'm happy to debug it. Unfortunately without this it wouldn't be possible for me to understand what is happening as we've had no other reports of this. All the other Component attached to the Easy Save...
- Wed May 11, 2022 3:49 pm
- Forum: General Discussion
- Topic: What is this odd behavior on scriptable objects? They don't save anymore.
- Replies: 7
- Views: 1917
Re: What is this odd behavior on scriptable objects? They don't save anymore.
Hi there, and thanks for getting in contact. We've had no reports of behaviour like this before, but it looks to me that a Component is marked to be saved in the Tools > Easy Save 3 > Auto Save window which references this ScriptableObject. Deleting the Easy Save 3 Manager stops this because it's d...
- Tue May 10, 2022 11:04 pm
- Forum: General Discussion
- Topic: What is this odd behavior on scriptable objects? They don't save anymore.
- Replies: 7
- Views: 1917
Re: What is this odd behavior on scriptable objects? They don't save anymore.
Keep in mind, I am not saving or loading this scriptable object. I never do. However, the scriptable object does contain ES3 functions as booleans. But they don't directly load or save the scriptable object. In this case, I don't understand why the scriptable object is affected at all by the es3 man...
- Tue May 10, 2022 10:37 pm
- Forum: General Discussion
- Topic: What is this odd behavior on scriptable objects? They don't save anymore.
- Replies: 7
- Views: 1917
What is this odd behavior on scriptable objects? They don't save anymore.
I have a scriptable object, a couple of them and the issue is that any edits I make to them are randomly not saved, and I'm not sure why. At first, I thought the custom inspector was the problem, but it turns out that's not the case. Here's a video describing the issue: https://www.youtube.com/watch...
- Tue Mar 30, 2021 2:02 pm
- Forum: General Discussion
- Topic: Problem with Building My Game (Easy Save 3)
- Replies: 3
- Views: 845
Re: Problem with Building My Game (Easy Save 3)
I'm not. I'm on 3.3.1. There is 3.3.2.
Will updating it change any of the API? Or can I just safely upgrade without any problems?
Will updating it change any of the API? Or can I just safely upgrade without any problems?
- Tue Mar 30, 2021 1:34 pm
- Forum: General Discussion
- Topic: Problem with Building My Game (Easy Save 3)
- Replies: 3
- Views: 845
Problem with Building My Game (Easy Save 3)
Hi there, ES Community. I'm trying to build my game, and I keep getting this error that cancels the build: An asset is marked with HideFlags.DontSave but is included in the build: Asset: 'Library/unity editor resources' Asset name: sv_label_3 (You are probably referencing internal Unity data in your...
- Sun Jan 03, 2021 3:45 pm
- Forum: General Discussion
- Topic: Help! ES3.DeleteKey doesn't work
- Replies: 2
- Views: 1051
Re: Help! ES3.DeleteKey doesn't work
Update!
My previous script saves OnDestroy. So I tried to comment out that void to see if it's what's causing the problem.
Turns out, OnDestroy was being read on Awake. I don't know why exactly, but it seems to work when the save function is called manually.
My previous script saves OnDestroy. So I tried to comment out that void to see if it's what's causing the problem.
Turns out, OnDestroy was being read on Awake. I don't know why exactly, but it seems to work when the save function is called manually.
- Sun Jan 03, 2021 3:37 pm
- Forum: General Discussion
- Topic: Help! ES3.DeleteKey doesn't work
- Replies: 2
- Views: 1051
Help! ES3.DeleteKey doesn't work
Hi there! I want to delete a key from my easy save file, but no matter what I do, it doesn't delete it right. I'm using this code to reset my parameters whenever I need: void Awake() { if (ResetStateOnStart) { ES3.DeleteKey(SaveStateKey, "INCONSQ.neon"); } if (ES3.KeyExists(SaveStateKey, &...
- Tue Dec 29, 2020 6:30 pm
- Forum: General Discussion
- Topic: [ES3] How do I autosave gameObject disable or enable state?
- Replies: 4
- Views: 1250