Are TIlemaps supported? They don;t seam to be working if I just save and reload the tilemap even though I have created the ES3Type Script for all the components.
I am aware I can load the tilemap into a Vector3Int then recreate it from that but was hoping I didnt have to go through this process.
Search found 25 matches
- Tue Feb 02, 2021 11:58 am
- Forum: General Discussion
- Topic: Tilemaps
- Replies: 1
- Views: 573
- Thu Jan 21, 2021 10:11 pm
- Forum: General Discussion
- Topic: Saving a whole scene Question
- Replies: 14
- Views: 2799
Re: Saving a whole scene Question
Is this the reason its not listed on the official notes as being supported?
- Thu Jan 21, 2021 8:14 pm
- Forum: General Discussion
- Topic: Saving a whole scene Question
- Replies: 14
- Views: 2799
Re: Saving a whole scene Question
Ok I think i managed it for those also getting this problem i added parameterless Constructors for GridNode, GridNodeBase & GraphNode, But i still have this error for circleColliders any ideas what this is? CircleCollider2D.usedByComposite assign attempt for 'Food1(Clone)' is not valid as collid...
- Thu Jan 21, 2021 7:57 pm
- Forum: General Discussion
- Topic: Saving a whole scene Question
- Replies: 14
- Views: 2799
Re: Saving a whole scene Question
Sorry Joel, Im stuck again. Im trying to save the agents that use A8 Pathfinding project. I have the AIPath and Seeker Components on the agents. I was originally getting the no parameter constructor on the AIPath Component. So i put one in but i am still getting an errors to do with pathfinding. Do ...
- Thu Jan 21, 2021 2:31 pm
- Forum: General Discussion
- Topic: Saving a whole scene Question
- Replies: 14
- Views: 2799
Re: Saving a whole scene Question
Yes that worked!!!!
Thank you so much Joel. Great Support!
Thank you so much Joel. Great Support!
- Thu Jan 21, 2021 1:52 pm
- Forum: General Discussion
- Topic: Saving a whole scene Question
- Replies: 14
- Views: 2799
Re: Saving a whole scene Question
Yes but I have added the [ES3Serializable] to the Scripts but the components are still not saving.
Also why is CircleCollider2D not included in the components saved.
Also why is CircleCollider2D not included in the components saved.
- Thu Jan 21, 2021 11:41 am
- Forum: General Discussion
- Topic: Saving a whole scene Question
- Replies: 14
- Views: 2799
Re: Saving a whole scene Question
Hi there, This is covered in the Saving and Loading GameObjects guide: https://docs.moodkie.com/easy-save-3/es3-guides/saving-loading-gameobjects-prefabs/ All the best, Joel I had read them. Thank you for this help Joel I really appreciate it. When I save GameOBjects like this and reload them in so...
- Wed Jan 20, 2021 5:25 pm
- Forum: General Discussion
- Topic: Saving a whole scene Question
- Replies: 14
- Views: 2799
- Wed Jan 20, 2021 4:15 pm
- Forum: General Discussion
- Topic: Saving a whole scene Question
- Replies: 14
- Views: 2799
Re: Saving a whole scene Question
Surely if I am saving a GameObject it will save its position as well?
- Wed Jan 20, 2021 4:06 pm
- Forum: General Discussion
- Topic: Saving a whole scene Question
- Replies: 14
- Views: 2799
Saving a whole scene Question
So I am trying to save a whole scene. I have hundreds of GameObjects under one parent. Is there a way I can save the parent and include all the children and their positions in the scene? I am aware I can try and loop through each possible GameObject and save its position but looking for a short cut.