Search found 25 matches

by BTippen
Tue Feb 02, 2021 11:58 am
Forum: General Discussion
Topic: Tilemaps
Replies: 1
Views: 573

Tilemaps

Are TIlemaps supported? They don;t seam to be working if I just save and reload the tilemap even though I have created the ES3Type Script for all the components.

I am aware I can load the tilemap into a Vector3Int then recreate it from that but was hoping I didnt have to go through this process.
by BTippen
Thu Jan 21, 2021 10:11 pm
Forum: General Discussion
Topic: Saving a whole scene Question
Replies: 14
Views: 2792

Re: Saving a whole scene Question

Is this the reason its not listed on the official notes as being supported?
by BTippen
Thu Jan 21, 2021 8:14 pm
Forum: General Discussion
Topic: Saving a whole scene Question
Replies: 14
Views: 2792

Re: Saving a whole scene Question

Ok I think i managed it for those also getting this problem i added parameterless Constructors for GridNode, GridNodeBase & GraphNode, But i still have this error for circleColliders any ideas what this is? CircleCollider2D.usedByComposite assign attempt for 'Food1(Clone)' is not valid as collid...
by BTippen
Thu Jan 21, 2021 7:57 pm
Forum: General Discussion
Topic: Saving a whole scene Question
Replies: 14
Views: 2792

Re: Saving a whole scene Question

Sorry Joel, Im stuck again. Im trying to save the agents that use A8 Pathfinding project. I have the AIPath and Seeker Components on the agents. I was originally getting the no parameter constructor on the AIPath Component. So i put one in but i am still getting an errors to do with pathfinding. Do ...
by BTippen
Thu Jan 21, 2021 2:31 pm
Forum: General Discussion
Topic: Saving a whole scene Question
Replies: 14
Views: 2792

Re: Saving a whole scene Question

Yes that worked!!!!

Thank you so much Joel. Great Support!
by BTippen
Thu Jan 21, 2021 1:52 pm
Forum: General Discussion
Topic: Saving a whole scene Question
Replies: 14
Views: 2792

Re: Saving a whole scene Question

Yes but I have added the [ES3Serializable] to the Scripts but the components are still not saving.

Also why is CircleCollider2D not included in the components saved.
by BTippen
Thu Jan 21, 2021 11:41 am
Forum: General Discussion
Topic: Saving a whole scene Question
Replies: 14
Views: 2792

Re: Saving a whole scene Question

Hi there, This is covered in the Saving and Loading GameObjects guide: https://docs.moodkie.com/easy-save-3/es3-guides/saving-loading-gameobjects-prefabs/ All the best, Joel I had read them. Thank you for this help Joel I really appreciate it. When I save GameOBjects like this and reload them in so...
by BTippen
Wed Jan 20, 2021 5:25 pm
Forum: General Discussion
Topic: Saving a whole scene Question
Replies: 14
Views: 2792

Re: Saving a whole scene Question

Joel wrote: Wed Jan 20, 2021 4:21 pm Hi there,

You can save the entire GameObject with Save GameObject children enabled in settings, but be aware that this will save the entire hierarchy which could be performance intensive for so many GameObjects.

All the best,
Joel
Can this be done in code?
by BTippen
Wed Jan 20, 2021 4:15 pm
Forum: General Discussion
Topic: Saving a whole scene Question
Replies: 14
Views: 2792

Re: Saving a whole scene Question

Surely if I am saving a GameObject it will save its position as well?
by BTippen
Wed Jan 20, 2021 4:06 pm
Forum: General Discussion
Topic: Saving a whole scene Question
Replies: 14
Views: 2792

Saving a whole scene Question

So I am trying to save a whole scene. I have hundreds of GameObjects under one parent. Is there a way I can save the parent and include all the children and their positions in the scene? I am aware I can try and loop through each possible GameObject and save its position but looking for a short cut.