Search found 14 matches
- Tue Feb 22, 2022 6:47 pm
- Forum: General Discussion for Easy Save 3
- Topic: Auto Save Update References
- Replies: 3
- Views: 2414
Re: Auto Save Update References
I have 1 master prefab, and 1 variant of that master. In a previous post you suggested to right click and enable easy save for Prefab(s) on the master, and then reset the ES3 Prefab script on each variant so that they can be saved using a different PrefabID. I then added an ES3 AutoSave component to...
- Tue Feb 22, 2022 4:10 pm
- Forum: General Discussion for Easy Save 3
- Topic: Auto Save Update References
- Replies: 3
- Views: 2414
Auto Save Update References
I have a question with the very often ran into error: Press the 'Refresh References' button on the ES3ReferenceMgr Component of the Easy Save 3 Manager in the scene to refresh prefabs When does this actually need to be done? Whenever changes are made to ES3 Types or new ES3 Prefabs are added to game...
- Tue Feb 22, 2022 3:06 pm
- Forum: Auto Save Examples
- Topic: Save and Load Prefab Instances using Auto Save
- Replies: 29
- Views: 145572
Re: Save and Load Prefab Instances using Auto Save
Could we have a more complicated example? I've been using this asset for a long while and have never gotten the hang of the autosave system. - Prefabs with variables that can be changed at runtime - Prefabs that inherit from one another / prefab variants - Prefabs with children with variables change...
- Tue Mar 30, 2021 5:30 pm
- Forum: General Discussion for Easy Save 3
- Topic: Multiple AutoSaveManagers
- Replies: 5
- Views: 3910
Re: Multiple AutoSaveManagers
Ah so sorry for the confusion, you're right that method doesn't exist, is there a preferred way to instantiate prefabs at runtime and have them saved using the autosave? Also for the save settings that makes more sense, was not aware if the main settings were overridden on a scene by scene basis.
- Tue Mar 30, 2021 5:02 pm
- Forum: General Discussion for Easy Save 3
- Topic: Multiple AutoSaveManagers
- Replies: 5
- Views: 3910
Re: Multiple AutoSaveManagers
When you say automatically references them ahead of time, is that only if they are already in the scene? What about prefabs instantiated by ES3AutoSave.Instantiate(Prefab)? In my case my game is primarily based around instantiating many prefabs into the scene during runtime. Does ES3AutoSave.Instant...
- Tue Mar 30, 2021 3:22 pm
- Forum: General Discussion for Easy Save 3
- Topic: Multiple AutoSaveManagers
- Replies: 5
- Views: 3910
Multiple AutoSaveManagers
Hi, I'm trying to understand some of the underlying mechanics to see how to use autosave more effectively. 1. Each scene needs its own autosave manager added to it, each with its own default settings that need to be changed to unique ones if necessary. Is it possible to use a single autosave manager...
- Fri Mar 19, 2021 8:15 pm
- Forum: General Discussion for Easy Save 3
- Topic: ES3 AutoSave Missing References
- Replies: 5
- Views: 3524
Re: ES3 AutoSave Missing References
I've found the problem, this is probably intentional but I figured I'd explain what happened anyway. My Prefab that I was saving was a prefab variant. the master prefab it derived from had es3prefab/autosave components on it. The prefab variant I was trying to save also had these components. When it...
- Thu Mar 18, 2021 8:32 pm
- Forum: General Discussion for Easy Save 3
- Topic: ES3 AutoSave Missing References
- Replies: 5
- Views: 3524
Re: ES3 AutoSave Missing References
I added the references as you suggested but it did the same thing, at runtime I changed the value of some integers and booleans and all of them were set to 0 or false after loading it in the next time the scene was entered. Any values I hadn't changed remained consistent. And the Sprite elements are...
- Thu Mar 18, 2021 6:53 pm
- Forum: General Discussion for Easy Save 3
- Topic: ES3 AutoSave Missing References
- Replies: 5
- Views: 3524
ES3 AutoSave Missing References
Using a fresh install of ES3, I have autosave set up in each of my scenes. I want to autosave a prefab with a script that contains a list of Sprites. In the dropdown for Prefabs under Autosave I've enabled it so it only saves this exact script, and only checkmarked a single boolean as a test. When I...
- Tue Aug 25, 2020 5:45 pm
- Forum: General Discussion for Easy Save 3
- Topic: Autosave SavePath question
- Replies: 3
- Views: 2744
Autosave SavePath question
I've been setting up a save file system, when using normal ES3.Save/Load I used ES3Settings.defaultSettings.path to set a path to a SaveFile and it is persistent between scenes. However when I use ES3AutoSaveMgr.Current.settings.path to set a path to a save file, it seems to only change the current ...