Search found 6 matches

by ProjectMarbles
Fri Jan 10, 2020 12:11 am
Forum: General Discussion
Topic: Saving and Loading multiple game objects
Replies: 11
Views: 7069

Re: Saving and Loading multiple game objects

Hi Joel! Sorry for the late reply and all that but happy new year. My team and I have been trying numerous solutions together but never getting anything concrete down. I know you said to look at the instances of the prefab being created but I'm not sure exactly how to save that or if that would work...
by ProjectMarbles
Sat Dec 28, 2019 7:51 pm
Forum: General Discussion
Topic: Black text
Replies: 39
Views: 25396

Re: Black text

Hi Joel!

I was just wondering if you were able to fix the Black Text issue?
by ProjectMarbles
Wed Dec 11, 2019 8:40 pm
Forum: General Discussion
Topic: Saving and Loading multiple game objects
Replies: 11
Views: 7069

Re: Saving and Loading multiple game objects

Hello! I am following the saving and loading prefab instances guide. I can tell it's different though I dont really understand the point of either. But here's the code for the script I'm using. The script is called: SaveGameManager and it's a script located on a Game Manager object. // Prefab we wan...
by ProjectMarbles
Tue Dec 10, 2019 5:35 pm
Forum: General Discussion
Topic: Saving and Loading multiple game objects
Replies: 11
Views: 7069

Re: Saving and Loading multiple game objects

Hi there! Sorry it's a bit broad, here's a bit more information! Right now I'm attempting to save and load using the method and example in the PrefabManager script included in Easy Save as well as the topic on this forum called Saving and Loading Prefabs at Runtime. I've also used basic ES3.Save<Gam...
by ProjectMarbles
Sun Dec 08, 2019 10:01 pm
Forum: General Discussion
Topic: Saving and Loading multiple game objects
Replies: 11
Views: 7069

Saving and Loading multiple game objects

Hey, guys so hopefully you'll be able to help me out with this one. For the game that' I'm developing there are multiple message game objects that are being instantiated as prefabs in a kind of queue. That's the entire game in a nutshell. Which is why I'm hoping to use easy save to save and load the...
by ProjectMarbles
Sat Dec 07, 2019 8:26 pm
Forum: Code Examples
Topic: [Manually] Saving and Loading Prefabs Instantiated at Runtime
Replies: 9
Views: 24467

Re: Saving and Loading Prefabs Instantiated at Runtime

Hello! Sorry if this is going to sound stupid or ridiculous but I'm really confused about how this works. I've brought over the scripting completely over into unity and have had a look at the script and examples in the package however the game objects that I'm attempting to save aren't saving at all...