Search found 9 matches

by jeffsim
Fri Jul 26, 2019 5:50 pm
Forum: General Discussion
Topic: Referenced objects not persisting?
Replies: 2
Views: 1619

Re: Referenced objects not persisting?

Ah, that makes sense.

Thanks!
Jeff
by jeffsim
Fri Jul 26, 2019 5:48 pm
Forum: General Discussion
Topic: Issue when opening the ES3 window
Replies: 5
Views: 2572

Re: Issue when opening the ES3 window

Hey Joel, You got it: I re-imported from the Asset Store and it's working now. I purchased 4 days ago, in case that info helps root cause why some folks are getting older versions. Thanks for the quick reply! Went ahead and left a :thumbsup: review on the asset store while I was there. Cheers Jeff
by jeffsim
Fri Jul 26, 2019 5:30 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Circular References
Replies: 5
Views: 14581

Re: Circular References

Apologies for necro'ing an old thread, but I can't find the answer elsewhere - > there will be one caveat regarding saving references, at least upon release anyway: any object you want to save a reference to must inherit from must be a UnityEngine.Object (i.e. MonoBehaviour, ScriptableObject). Is th...
by jeffsim
Thu Jul 25, 2019 12:01 am
Forum: General Discussion
Topic: Referenced objects not persisting?
Replies: 2
Views: 1619

Referenced objects not persisting?

Here's what's going on: 1. I have an object (based on monobehavior) that I can save and load using ES3 just fine. 2. I have a container object (also based on monobehavior) which references that object. When I Save and then Load the container, the reference to the contained object is null on load. 3....
by jeffsim
Wed Jul 24, 2019 11:54 pm
Forum: General Discussion
Topic: Issue when opening the ES3 window
Replies: 5
Views: 2572

Re: Issue when opening the ES3 window

Hey Joel, I'm not sure if this is related, but the ES3 Window works for me *except* for the Settings tab, which drops the following error when I navigate to the tab (which itself is empty) NullReferenceException: Object reference not set to an instance of an object ES3Editor.SettingsWindow.Init () (...
by jeffsim
Wed Jul 24, 2019 11:47 pm
Forum: General Discussion
Topic: NavMeshAgent not persisting
Replies: 3
Views: 2015

Re: NavMeshAgent not persisting

Hi Joel, > The reason we don't allow case insensitive search... That makes sense, thanks! > With regards to your second suggestion, I'm not sure I understand what you mean by "properties that are not functions". Would you be able to clarify? Functions do not themselves contain any data, so...
by jeffsim
Tue Jul 23, 2019 2:59 pm
Forum: General Discussion
Topic: NavMeshAgent not persisting
Replies: 3
Views: 2015

Re: NavMeshAgent not persisting

Ah, figured out my own problem. Here's what was going on in case anyone else runs into this: 1. Afaict, the reference to the NavMeshAgent was still present in memory when loading the first time, so it was showing up in ES3's refmgr. (That may not be quite right, but something like that). That was mi...
by jeffsim
Tue Jul 23, 2019 2:32 pm
Forum: General Discussion
Topic: Auto-Save settings for current scene does not keep settings
Replies: 3
Views: 2289

Re: Auto-Save settings for current scene does not keep setti

The confusion might be that you specifically have to disable the auto save component (ie click the enabled checkbox). If you instead remove the autosave component entirely from "easy save 3 manager" (while not in play mode) and then enter/exit playmode, it will automatically be added back....
by jeffsim
Tue Jul 23, 2019 2:04 pm
Forum: General Discussion
Topic: NavMeshAgent not persisting
Replies: 3
Views: 2015

NavMeshAgent not persisting

... well, sometimes. Here's the simplest (contrived) test case I could create to reproduce it. using UnityEngine; using UnityEngine.AI; public class Argh : MonoBehaviour { public bool createAndSaveObjThisTime = true; // To reproduce: // 1. Create an empty gameobject in a new project; attach this scr...