Search found 3 matches

by golraz
Sun May 19, 2019 8:18 pm
Forum: General Discussion
Topic: ES3.Load gives extra Gameobjects
Replies: 3
Views: 3073

Re: ES3.Load gives extra Gameobjects

Hi Joel and thanks for your reply. I managed to get it to work as intended shortly after your answer. However I dont understand the part when I save a entire GameObject and when loaded the Mesh Filter is empty. I read another post about it https://moodkie.com/forum/viewtopic.php?f=13&t=1593 The ...
by golraz
Sat May 18, 2019 9:45 pm
Forum: General Discussion
Topic: ES3.Load gives extra Gameobjects
Replies: 3
Views: 3073

ES3.Load gives extra Gameobjects

Hello, I run the following code each time my scene loads: void Start() { if (SaveInformation.name == null) { SceneManager.LoadScene("Main menu"); } if (ES3.KeyExists("Dynamics", "saves/"+SaveInformation.name+"/"+SceneManager.GetActiveScene().name+".s"...
by golraz
Sun May 12, 2019 6:09 pm
Forum: General Discussion
Topic: How to easiest save a scene
Replies: 1
Views: 1359

How to easiest save a scene

Hello, I have been looking for ways to save a scene that you revisit several times. Because of that I want to save the current state of the scene everytime you make changes to it (gameobject moved, destroyed, added and more) Is there a good way to achieve this with the asset or a way to combine it? ...