Thank you!Joel wrote:Hi there,
You can change the filepath for Auto Save using the following code:
GameObject.Find("Easy Save 3 Manager").GetComponent<ES3AutoSaveMgr>().settings.path = "YourFileNameOrPathHere"All the best,
Joel
Search found 4 matches
- Tue Apr 16, 2019 4:53 pm
- Forum: General Discussion
- Topic: Access Multiple Save Files
- Replies: 5
- Views: 3273
Re: Access Multiple Save Files
- Mon Apr 15, 2019 7:08 pm
- Forum: General Discussion
- Topic: Access Multiple Save Files
- Replies: 5
- Views: 3273
Re: Access Multiple Save Files
Hi there, With regards to the error you are getting, the go parameter needs to be the GameObject you want to save. The error message means that no variable named 'go' exists. I strongly recommend that you get some advice on coding from the Unity forums before trying to write code, because I can onl...
- Mon Apr 08, 2019 11:47 am
- Forum: General Discussion
- Topic: Loading deleted objects with Auto Save
- Replies: 1
- Views: 1437
Loading deleted objects with Auto Save
Hi, when I save the scene with "Easy Save 3: Auto Save" it load everythings back correctly except for what has been destroyed between the Save and the Load, so if I destroy anything after I saved the game and then load it back it doesn't respawn. Am I missing something obvious? Thanks in a...
- Wed Apr 03, 2019 12:44 pm
- Forum: Code Examples
- Topic: [Manually] Saving and Loading Prefabs Instantiated at Runtime
- Replies: 9
- Views: 27147
Re: Saving and Loading Prefabs Instantiated at Runtime
Sorry if it's a stupid question but when I run this test and try to add a test variable to the sphere prefab, and then exit the scene and load it back the sphere loads correctly but the test variable doesn't. How can I load the values of the variable with the prefabs ? To be more specific: in my cas...