Search found 7 matches
- Tue Jun 11, 2013 6:59 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: LoadList<Transform>() creates "New Game Object"
- Replies: 7
- Views: 11186
Re: LoadList<Transform>() creates "New Game Object"
Thanks Joel, It just seems like an unusual feature because what's the point in saving a List of Transforms when if you load it, it generates inaccessible Game Objects in the scene view. The only way to get access to them is using something like Find("New Game Object") since I tried to refe...
- Tue Jun 11, 2013 6:05 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: LoadList<Transform>() creates "New Game Object"
- Replies: 7
- Views: 11186
LoadList<Transform>() creates "New Game Object"
Hello, I'm storing a List<Transform> but when I load it back into my scene using ES2.LoadList<Transform>(myPath); it creates a bunch of objects in my scene view named "New Game Object" (1 for each Transform in my list). Each of the New Game Objects has the properties of the Transform that ...
- Fri May 31, 2013 1:40 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: General ES2 Workflow + Questions
- Replies: 7
- Views: 12040
Re: General ES2 Workflow + Questions
Thanks Joel! I respect your cautiousness regarding legal matters and I appreciate you throwing out a basic recommendation regarding my previous "50% chance disable" question. I'm excited to start using your product now that I have my head around how I want to implement it. I like how manua...
- Thu May 30, 2013 11:22 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: General ES2 Workflow + Questions
- Replies: 7
- Views: 12040
Re: General ES2 Workflow + Questions
Thanks Joel, Surely the question was about the implementation of Easy Save though. No? Either way, it does sound like I'll need to implement some sort of persistent ID system. Sounds good! I worked with the Unity Serializer before and when you load the data with it, it seems to wipe out your saved o...
- Tue May 28, 2013 3:11 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: General ES2 Workflow + Questions
- Replies: 7
- Views: 12040
Re: General ES2 Workflow + Questions
Thanks for your thorough answer Joel! A follow up question I have: You mentioned that you recommend using the position in the array as the tag. Does this mean that every time I launch the game, that objects are instantiated in the exact same order? For example, I have a spawner GameObject that I pla...
- Mon May 27, 2013 4:14 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: General ES2 Workflow + Questions
- Replies: 7
- Views: 12040
General ES2 Workflow + Questions
Hello! Before I start using your package I just wanted to clear up a few questions on the workflow. I have a scene with a mix of spawned and Instantiated objects as well as objects directly placed into the scene. Should I create a save game manger that each object subscribes to and then when I save ...
- Mon May 27, 2013 3:49 am
- Forum: (Legacy) Easy Save 2 Examples and Tutorials
- Topic: Is there an Example you would like to see?
- Replies: 38
- Views: 347950
Re: Is there an Example you would like to see?
Are there just some basic examples such as saving and loading a handful of variables? All of the examples here on the board appear to be more specific examples. Where are the beginner tutorials for doing basic things (not including reading the whole API)? Is there a sample scene to view so I can see...