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ES2InvalidDataException: Easy Save 2 Error: The file provided does not contain data that is readable by Easy Save. Please make sure that file was created by Easy Save.
ES2Reader.Next ()
ES2Reader.DeleteTags (ICollection`1 tags, .ES2Writer writer)
ES2Writer.Delete ()
ES2Writer.Save (Boolean checkForOverwrite)
ES2Writer.Save ()
FooBar.Save () (at Assets/Scriptz/FooBar.cs:29)
UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) (at C:/BuildAgent/work/d63dfc6385190b60/Runtime/Export/UnityEvent.cs:110)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at C:/BuildAgent/work/d63dfc6385190b60/Runtime/Export/UnityEvent.cs:576)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) (at C:/BuildAgent/work/d63dfc6385190b60/Runtime/Export/UnityEvent.cs:718)
UnityEngine.Events.UnityEvent.Invoke () (at C:/BuildAgent/work/d63dfc6385190b60/Runtime/Export/UnityEvent_0.cs:53)
UnityEngine.UI.Button.Press () (at C:/BuildAgent/work/d63dfc6385190b60/Extensions/guisystem/guisystem/UI/Core/Button.cs:36)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/BuildAgent/work/d63dfc6385190b60/Extensions/guisystem/guisystem/UI/Core/Button.cs:45)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/BuildAgent/work/d63dfc6385190b60/Extensions/guisystem/guisystem/EventSystem/ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/BuildAgent/work/d63dfc6385190b60/Extensions/guisystem/guisystem/EventSystem/ExecuteEvents.cs:269)
UnityEngine.EventSystems.EventSystem:Update()
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class Foo {
string name;
int id;
}
class Bar {
Foo[,] fooArray;
}
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public override void Write(object obj, ES2Writer writer) {
Bar data = (Bar) obj;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
writer.Write(data.fooArray[i, j].Name);
writer.Write(data.fooArray[i, j].Id);
}
}
writer.Save(); //ES2InvalidDataException being thrown here
}