Proper save/load path for seed data

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hthought
Posts: 15
Joined: Sat Jun 16, 2018 10:41 pm

Proper save/load path for seed data

Post by hthought »

I am wondering what is the proper path to store a game's seed data that is used to load data from. I may be mistaken, but i don't think i can store data that will be bundled with the game and loaded from the persistentDataPath. Is the proper way to use a relative path and point inside the assets or so ?

Thanks !
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Joel
Moodkie Staff
Posts: 4871
Joined: Wed Nov 07, 2012 10:32 pm

Re: Proper save/load path for seed data

Post by Joel »

Hi there,

If you need to include data with a build, Unity provides Resources folders for doing this. For information on how to load from a Resources folder, please see this guide.

All the best,
Joel
Joel @ Moodkie Interactive
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hthought
Posts: 15
Joined: Sat Jun 16, 2018 10:41 pm

Re: Proper save/load path for seed data

Post by hthought »

Joel wrote:Hi there,

If you need to include data with a build, Unity provides Resources folders for doing this. For information on how to load from a Resources folder, please see this guide.

All the best,
Joel
Ahh, wasn't aware of that one ! Thanks a lot !
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