I am wondering what is the proper path to store a game's seed data that is used to load data from. I may be mistaken, but i don't think i can store data that will be bundled with the game and loaded from the persistentDataPath. Is the proper way to use a relative path and point inside the assets or so ?
Thanks !
Proper save/load path for seed data
Re: Proper save/load path for seed data
Hi there,
If you need to include data with a build, Unity provides Resources folders for doing this. For information on how to load from a Resources folder, please see this guide.
All the best,
Joel
If you need to include data with a build, Unity provides Resources folders for doing this. For information on how to load from a Resources folder, please see this guide.
All the best,
Joel
Re: Proper save/load path for seed data
Ahh, wasn't aware of that one ! Thanks a lot !Joel wrote:Hi there,
If you need to include data with a build, Unity provides Resources folders for doing this. For information on how to load from a Resources folder, please see this guide.
All the best,
Joel