Hi,
I uploaded my game to Facebook and I put the game behind https:// protocol. After that ES2 throws this on the screen and I'm not sure what to do (as I have very little understanding on serverside stuff):
This happens when I call SaveToFile() or Save() in the WebPlayer. System.IO denied? Halp.
Is there a way to save the variable directly to the mySQL database without writing a file or saving to a file?
ES2 and https://
Re: ES2 and https://
Hi Loadus,
Saving to file is not supported by Webplayer. You can however save to PlayerPrefs by changing the save location. For example:
Joel
Saving to file is not supported by Webplayer. You can however save to PlayerPrefs by changing the save location. For example:
ES2.Save(123, "myData.txt?savelocation=playerprefs"); int loaded = ES2.Load<int>("myData.txt?savelocation=playerprefs");All the best,
Joel
Re: ES2 and https://
Awesome. Thanks a lot. ^.^