Hi tanktun,
Easy Save can only support the variable types natively supported by Playmaker. Because Arraymaker is an addon not provided with Playmaker as default, we cannot support it.
I hope this helps.
Joel
Search found 4858 matches
- Wed May 22, 2013 9:42 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Hash Tables and Arrays Playmaker actions
- Replies: 7
- Views: 18086
- Sun May 12, 2013 4:31 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Questions regarding reading a list of files
- Replies: 3
- Views: 9240
Re: Questions regarding reading a list of files
Hi Gibbie,
There's no way of getting a list of files actually stored on the sever, as ES2 stores its data on a MySQL database (which is more secure). However, we will add an ES2.GetFiles() method to our To Do List.
All the best,
Joel
There's no way of getting a list of files actually stored on the sever, as ES2 stores its data on a MySQL database (which is more secure). However, we will add an ES2.GetFiles() method to our To Do List.
All the best,
Joel
- Sat May 11, 2013 9:53 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Questions regarding reading a list of files
- Replies: 3
- Views: 9240
Re: Questions regarding reading a list of files
Hi Gibbie,
As everyone's project is likely to be different, the best idea is to look at the Documentation and Examples to see if you can easily integrate it into your project.
I hope this helps,
All the best,
Joel
As everyone's project is likely to be different, the best idea is to look at the Documentation and Examples to see if you can easily integrate it into your project.
I hope this helps,
All the best,
Joel
- Wed May 08, 2013 10:48 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Saving to and loading from mySQL
- Replies: 7
- Views: 14783
Re: Saving to and loading from mySQL
I'm afraid that it's not possible to save prefabs as it would require too much processor power and memory to do so. You should instead save only the variables that you need to save (for example, the Transform, or variables in any scripts you have attached to the prefab).
Regards,
Joel
Regards,
Joel
- Wed May 08, 2013 9:47 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Saving to and loading from mySQL
- Replies: 7
- Views: 14783
Re: Saving to and loading from mySQL
Basically, usually ES2 uploads data with a header attached, which tells us information about the type of data being stored among other things. The data is also encoded in a way which allows it to be stored and loaded quicker. However, when you use UploadRaw, it stores it in the database as a string ...
- Wed May 08, 2013 9:31 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Saving to and loading from mySQL
- Replies: 7
- Views: 14783
Re: Saving to and loading from mySQL
Hi again, 3. Again, because data is stored in Easy Save's own format, it would be difficult to display the data to a standard PHP page. However, ES2Web does include an UploadRaw method which allows you to upload a string to the database, without any of the ES2 formatting data. The ES2 MySQL database...
- Wed May 08, 2013 7:50 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: EasySave2 Mobile Questions
- Replies: 1
- Views: 5865
Re: EasySave2 Mobile Questions
Hi kromenak, The cost of performing file I/O is negligible, especially in the grand scheme of a game engine. Caching would also use up memory, which seems to be more important, especially on mobile. If it's essential that you have caching, in Easy Save 2 you can set the save location to Playerprefs,...
- Tue May 07, 2013 8:50 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Saving to and loading from mySQL
- Replies: 7
- Views: 14783
Re: Saving to and loading from mySQL
Hi Bond, I'll answer your questions in order: 1. Like all WWW communication in Unity, saving/loading to web uses a coroutine, so it spreads it across multiple frames if it needs to (for example, if the internet connection is very slow). Unless you're transferring large amounts of data (such as large...
- Sat May 04, 2013 7:40 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Proper way to load 2d array?
- Replies: 2
- Views: 7754
Re: Proper way to load 2d array?
The simplest way in your case is indeed to have a separate scripts which handles saving and loading, rather than getting each individual object. Also you are correct in saying that you will have to save and load the entire array. Easy Save 2 is very fast, so I wouldn't worry about performance. Somet...
- Tue Apr 30, 2013 4:38 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: web.Upload array error
- Replies: 1
- Views: 5776
Re: web.Upload array error
Hi there, Your syntax is perfect; the problem is at our end. For some reason the compiler has ignored the Upload methods for collections. We're going to revert back to the earlier version of the compiler so this will be fixed in the upcoming update, which we hope will be available within the next we...