Search found 19 matches

by McGravity
Mon May 24, 2021 10:02 am
Forum: General Discussion
Topic: NullReferenceException in OnAfterDeserialize for ES3SerializableDictionary
Replies: 1
Views: 559

NullReferenceException in OnAfterDeserialize for ES3SerializableDictionary

Hi, I'm using Unity 2020.3.9f1 and Easy Save 3.3.2f3. I've set up Auto Saving for the active scene. When saving in editor (File -> Save or Ctrl + S) I get the following error: NullReferenceException: Object reference not set to an instance of an object ES3Internal.ES3SerializableDictionary`2[TKey,TV...
by McGravity
Sun Dec 20, 2015 3:38 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: NullReferenceException since 5.3
Replies: 4
Views: 14002

Re: NullReferenceException since 5.3

Alright, as always thank your very much :)

greetings
by McGravity
Fri Dec 18, 2015 11:34 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: NullReferenceException since 5.3
Replies: 4
Views: 14002

NullReferenceException since 5.3

Hey there, I get the following NullReferenceException since 5.3. NullReferenceException: Object reference not set to an instance of an object UnityEditor.AudioSourceInspector.OnDisable () (at C:/buildslave/unity/build/Editor/Mono/Inspector/AudioSourceInspector.cs:165) UnityEditor.AssetDatabase:Delet...
by McGravity
Tue Oct 20, 2015 6:59 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Crashes since Unity 5.2.0f3 and ES2 2.6.8p2
Replies: 6
Views: 15960

Re: Crashes since Unity 5.2.0f3 and ES2 2.6.8p2

Hey there, I found out it has to do with Precomputed Relatime GI and loading a scene:
http://forum.unity3d.com/threads/unity- ... gi.362001/

So nothing wrong with EasySave :)
by McGravity
Mon Sep 14, 2015 8:50 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Crashes since Unity 5.2.0f3 and ES2 2.6.8p2
Replies: 6
Views: 15960

Re: Crashes since Unity 5.2.0f3 and ES2 2.6.8p2

As a matter of fact that worked! :)
Sometimes Unity is still crashing, but when not, no self-assign exceptions are thrown.
I'll dig further into that problem and will post here if I find anything out.

Thanks a lot!

greetings
by McGravity
Sun Sep 13, 2015 10:03 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Crashes since Unity 5.2.0f3 and ES2 2.6.8p2
Replies: 6
Views: 15960

Re: Crashes since Unity 5.2.0f3 and ES2 2.6.8p2

TreeClass tree = woodObject.transform.GetChild(i).gameObject.GetComponent<TreeClass>(); reader.Read<TreeClass>(tree); And here the read method from the ES2UserType class: public override void Read(ES2Reader reader, Component c) { /* ... code here ... */ } /* ! Don't modify anything below this line ...
by McGravity
Sun Sep 13, 2015 8:40 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Crashes since Unity 5.2.0f3 and ES2 2.6.8p2
Replies: 6
Views: 15960

Crashes since Unity 5.2.0f3 and ES2 2.6.8p2

Hey there, most of the time my Unity3D will crash completely (freez -> win looking for problems -> closes itself). Sometimes, presumably when debugging and trying to find the error, it will give exceptions instead of crashing: Self-Assigning Load is not supported on Types of Namespace.To.My.Class. T...
by McGravity
Sun Aug 02, 2015 2:00 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Passing arbitrary params to a read method.
Replies: 2
Views: 2644

Re: Passing arbitrary params to a read method.

Alright, thank you very much.
I'll fiddle about a workaround until then :)

greetings
by McGravity
Sun Aug 02, 2015 1:14 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Passing arbitrary params to a read method.
Replies: 2
Views: 2644

Passing arbitrary params to a read method.

Hi, I have created a custom type for a class deriving from ScriptableObject. The read method is not supposed to create an instance of this object, but only read in some data. That's because an instance of the ScriptableObject already exists when its data is being loaded. I can't pass the ScriptableO...