Search found 4 matches
- Sat Dec 16, 2017 7:05 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Implementing Multiple Game Saves (New, Load, & Save)
- Replies: 5
- Views: 9151
Re: Implementing Multiple Game Saves (New, Load, & Save)
Thanks for the reply. I know we're waiting on a stable 2017 for ES3 to be released... Do you have a vague idea of when that might be?
- Thu Dec 14, 2017 8:30 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Implementing Multiple Game Saves (New, Load, & Save)
- Replies: 5
- Views: 9151
Re: Implementing Multiple Game Saves (New, Load, & Save)
Thanks for the help. I was able to get this MOSTLY done. However, I'm having issues saving complex structures in my prefabs. For example: the Line Renderer in Unity creates a Edge Collider 2D and a Line Script - which has an array of points (quite a few for complex lines). Here's a screenshot: LineR...
- Thu Dec 14, 2017 7:28 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: ES2 File Sorting
- Replies: 1
- Views: 2695
ES2 File Sorting
I'm implementing a save file system that allows the user to create new saves that contain basic information and are assigned a random unique id for their names. I'm trying to return them in a list sorted by last updated (either by the file timestamp or by the timestamp that I'm saving within the fil...
- Sun Dec 03, 2017 9:51 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Implementing Multiple Game Saves (New, Load, & Save)
- Replies: 5
- Views: 9151
Implementing Multiple Game Saves (New, Load, & Save)
Hello! I purchased Easy Save last week and I'm just starting to play around with it. So far I'm comfortable with saving simple data - such as integers, booleans, etc -- I took a look on the forums and documentation to see if there was a good method for having save slots/files, but I can't seem to fi...